Alpha Zero
So, the first ByteHoard/e alpha is out, and is the result of quite a bit of hard graft. There are still some compatability issues, as there are with all scripts this complex, but I think it's a good first try.
So, the first ByteHoard/e alpha is out, and is the result of quite a bit of hard graft. There are still some compatability issues, as there are with all scripts this complex, but I think it's a good first try.
The alpha release of ByteHoard/e is oh so nearly ready; all that is left is pretty much one function, the "add user" function, and possibly registration if I think it's necessary (it probably is).
Time to announce my latest diversion from real life: RMaze. It's a puzzle game, involving a maze (yes, really), marbles (good <em>and</em> bad), pits, lasers, mines, and some annoying hills and dimples. It's based on an old game called MegaMaze that had nearly exactly the same principle, albeit without 'good' graphics or expandability (like an open maze file format).